3D Video Generator

3D Video Generator Tool

body { font-family: Arial, sans-serif; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: #f4f4f4; margin: 0; } .container { text-align: center; width: 80%; } #inputText { width: 80%; height: 100px; margin-bottom: 20px; padding: 10px; } button { padding: 10px 20px; font-size: 16px; cursor: pointer; background-color: #007BFF; color: white; border: none; border-radius: 5px; } button:hover { background-color: #0056b3; } #videoContainer { margin-top: 20px; width: 100%; height: 500px; background-color: #000; } document.getElementById('generateBtn').addEventListener('click', function() { const inputText = document.getElementById('inputText').value; if (inputText.trim() === "") { alert("Please enter some text for the video."); return; } // Call AI functions here to generate video from text input generateVideoFromText(inputText); }); function generateVideoFromText(text) { // This function should integrate with backend or external services to create a video from text console.log("Generating video for: ", text); // For demonstration, we will show a placeholder video const videoContainer = document.getElementById('videoContainer'); videoContainer.innerHTML = "

Video will be generated based on text: " + text + "

"; // Placeholder: Here you can integrate 3D graphics and AI voice synthesis // External libraries like Three.js for 3D rendering, Google Cloud Text-to-Speech API for voice synthesis } // Example to initialize a basic 3D scene using Three.js const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 5; function animate() { requestAnimationFrame(animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); } animate();

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